Über Yansı Evre
Englisch
Muttersprachlich oder zweisprachig
Türkisch
Muttersprachlich oder zweisprachig
Projekt- und Berufserfahrung
- Self EmployedIndependent Game DeveloperVIDEOSPIELE & ANIMATIONSeptember 2024 - Heute (1 Jahr und 10 Monate)Berlin, Germany
- Developing Farkle, a Unity/C# mobile dice game now in TestFlight pre-release. Its rules run on a custom, game-agnostic turn engine, a behaviour-tree processor with a step-composition DSL, with Unity serving only as the presentation layer.
- Built standalone gameplay demos, including a Hades II-inspired action combat demo created entirely from scratch (character modeling, animation, and controller tuning based on frame-by-frame analysis of the original) and rapid prototypes such as a two-day recreation of Voodoo's Mob Control.
- Volunteer character animator for Saturday Morning Studio’s Pulsewalker (May – Sep 2025).
- Kolibri Games GmbHUnity DeveloperVIDEOSPIELE & ANIMATIONApril 2022 - August 2024 (2 Jahre und 4 Monate)Berlin, GermanyIdle Miner Tycoon (live title, 100M+ downloads). Tech: Unity3D, C#, Zenject, UniRx, UniTask
- Led the redesign of the legacy item system from planning to production: defined the visual and data foundations with UI/UX designers, standardized item displays, and cleaned up legacy data structures. The rework improved consistency, maintainability, and the day-to-day workflow for game designers.
- Developed the Super Manager characters: implemented and integrated their abilities, refactored the underlying systems for modularity, and designed VFX together with the art team, which made new abilities faster to build.
- Built live-game features on the MVC framework, including the Batle Pass, with UI implementations and unit tests.
- Gulliver's GamesGame DeveloperVIDEOSPIELE & ANIMATIONAugust 2020 - Februar 2022 (1 Jahr und 6 Monate)İstanbul, TürkiyeMain developer of Plant Shop Tycoon and Restaurant Empire Tycoon. C#, Zenject, UniTask, Odin Inspector, Firebase
- Led the architecture and implementation of a modular core codebase that supported multiple developers and long term scalability, acting as lead developer in a start-up team.
- Integrated Firebase for authentication, cloud saving, and importable balancing data, and built a custom asset-bundle system for efficient memory management that enabled A/B testing across regions and game versions.
- Optimized graphics and performance so the intended art style ran smoothly on mobile devices.
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Ausbildung und Abschlüsse
- BSc in MathematicsBoğaziçi University2022BSc in Mathematics