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Yansı Evre YükselYE

Yansı Evre Yüksel

Unity / C# Developer

320 €/Tag
Berlin, DE
3-7 Jahre

Durchschnittliche Reaktionszeit: 1h

Über Yansı Evre

Unity/C# developer with 6+ years of professional experience developing mobile games and complex interactive systems.
Experienced in scalable architecture, legacy system redesign, performance optimization, editor tooling, and gameplay programming. Strong mathematical background with a focus on software design and technical problem solving. Also at home on the creative side of game development: shaders, VFX, and character animation.
  • Englisch

    Muttersprachlich oder zweisprachig

  • Türkisch

    Muttersprachlich oder zweisprachig

Vor Ort möglich
Berlin (bis zu 20 km)

Projekt- und Berufserfahrung

  • Self Employed
    Independent Game Developer
    VIDEOSPIELE & ANIMATION
    September 2024 - Heute (1 Jahr und 10 Monate)
    Berlin, Germany
    • Developing Farkle, a Unity/C# mobile dice game now in TestFlight pre-release. Its rules run on a custom, game-agnostic turn engine, a behaviour-tree processor with a step-composition DSL, with Unity serving only as the presentation layer.

    • Built standalone gameplay demos, including a Hades II-inspired action combat demo created entirely from scratch (character modeling, animation, and controller tuning based on frame-by-frame analysis of the original) and rapid prototypes such as a two-day recreation of Voodoo's Mob Control.
    • Volunteer character animator for Saturday Morning Studio’s Pulsewalker (May – Sep 2025).
    Unity 3D C# Design 3D Animation Blender
  • Kolibri Games GmbH
    Unity Developer
    VIDEOSPIELE & ANIMATION
    April 2022 - August 2024 (2 Jahre und 4 Monate)
    Berlin, Germany
    Idle Miner Tycoon (live title, 100M+ downloads). Tech: Unity3D, C#, Zenject, UniRx, UniTask

    • Led the redesign of the legacy item system from planning to production: defined the visual and data foundations with UI/UX designers, standardized item displays, and cleaned up legacy data structures. The rework improved consistency, maintainability, and the day-to-day workflow for game designers.
    • Developed the Super Manager characters: implemented and integrated their abilities, refactored the underlying systems for modularity, and designed VFX together with the art team, which made new abilities faster to build.
    • Built live-game features on the MVC framework, including the Batle Pass, with UI implementations and unit tests.
    Unity 3D C# Design
  • Gulliver's Games
    Game Developer
    VIDEOSPIELE & ANIMATION
    August 2020 - Februar 2022 (1 Jahr und 6 Monate)
    İstanbul, Türkiye
    Main developer of Plant Shop Tycoon and Restaurant Empire Tycoon. C#, Zenject, UniTask, Odin Inspector, Firebase

    • Led the architecture and implementation of a modular core codebase that supported multiple developers and long term scalability, acting as lead developer in a start-up team.
    • Integrated Firebase for authentication, cloud saving, and importable balancing data, and built a custom asset-bundle system for efficient memory management that enabled A/B testing across regions and game versions.
    • Optimized graphics and performance so the intended art style ran smoothly on mobile devices.
    Unity 3D C# software architect Design

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Ausbildung und Abschlüsse

  • BSc in Mathematics
    Boğaziçi University
    2022
    BSc in Mathematics

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