Über Stefan
Deutsch
Muttersprachlich oder zweisprachig
Englisch
Grundkenntnisse
Projekt- und Berufserfahrung
- Moonspire Games3D WingmanJanuar 2023 - Heute (3 Jahre und 5 Monate)Vancouver, BC, Canada»» Modeling & Optimize Assets from Concept Department »» Texturing & UV's »» Game-Ready Assets »» UNITY Game & Leveldesign »» LookDev Principal Technical Support
- • 3D ManufacturingFreelance 3D ArtistJanuar 2022 - Heute (4 Jahre und 5 Monate)Gladenbach, HE, Germany»» Reverse Engineering, 3D-Reconstruction »» STL file adjustment and optimization »» 3D printing (creation) »» 3D scanning (laser, structured light, photogrammetry) »» Creation and modification of milling data »» Creation of relief and 3D textures for milling data »» Product visualization and rendering (real-time, Cycles, Redshift) »» Optimization and preparation of 3D scan data for real-time applications (alignment, geometry optimization, PBR textures, engine compatibility) »» CAD methodologies »» Solid & Surface modeling »» Proficiency in Blender, Plasticity, Substance Suite, DesignX and CATIA »» Experience with CNC manufacturing »» Experience with development in Unity, Unreal »» 3D modeling, Texturing, Rendering, and Animation in Blender »» Experience with AR&VR
- Marquardt-3D Fertigungsprüfung Koordinatenmesstechnik3D ArtistApril 2019 - Dezember 2021 (2 Jahre und 8 Monate)Marburg, HE, Germany»» Reverse engineering »» STL adjustments and optimizations »» 3D printing (creation & printing) »» 3D scanning (laser, strip light, photogrammetry) »» Creation and modification of milling data »» Creation of relief and 3D textures for milling data »» Product renderings & visualization (realtime, cycles, redshift) »» 3D scan data optimization and creation for real-time experience. (Alignment, geometry optimization, PBR textures, engine-ready) »» CAD methodology
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Ausbildung und Abschlüsse
- Interactive Designqantm München2008Diploma of Interactive Design
- CATIA V5 - Trainer & AdministratorDassault Systems2011