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Lara WietschorkeLW

Lara Wietschorke

Senior Unity VR/AR Developer

600 €/Tag
Montpellier, FR
8-15 Jahre

Durchschnittliche Reaktionszeit: 1h

Über Lara

I am a Mixed Reality expert, passionate about shaping the future using technology.
Having worked with multidisciplinary teams all along my career, I use my expertise to develop cutting-edge solutions for any industry.
I am extraordinarily autonomous and adaptable. My core values as a team member are effective communication, constructive criticism, and structured but creative thinking.
  • Deutsch

    Muttersprachlich oder zweisprachig

  • Englisch

    Verhandlungssicher

  • Französisch

    Verhandlungssicher

  • Spanisch

    Grundkenntnisse

Nur remote
Führt Projekte hauptsächlich remote aus

Projekt- und Berufserfahrung

  • JEXPLORE
    VR Architect
    BILDUNG & E-LEARNING
    Februar 2025 - August 2025 (6 Monate)
    Paris, Frankreich
    Improving the development workflow for Unity VR app with tailored dev tools. Implementing a Git workflow tailored for Unity and GitHub CI/CD, including automatic tests, automatic builds with different software configurations, release drafter, automatic upload of apk to share with the team. Including 3rd party software like Sentry in the project. Automatic upload of debug symbols to Sentry in CI/CD. Implementing localization for Unity UI content using the localization package. Exporting some content to AssetBundles and adding the download and in-app-loading logic. Automatic upload to Scaleway in CI/CD. Investigating performance issues of the app on Pico G2, Pico G3 and Meta Quest 2 and 3. Internal formation in basics of cybersecurity for the team members and finding and fixing security risks in the application.
    Unity 3D Sentry Scaleway GitHub CI/CD
  • Shadow
    VR Engineer
    HIGHTECH
    November 2022 - September 2024 (1 Jahr und 10 Monate)
    Paris, France
    Re-engineering the native Shadow VR client for Android as a Unity3D application. Planning of the development process and guiding the multi disciplinary team working on the project. Integrating the native Shadow framework into Unity. Integrating third-party tools. Evaluating the user interaction in VR.
    Unity 3D C# Réalité virtuelle C++ Méthode agile
  • Randalyn Rage UG (haftungsbeschränkt)
    Managing Partner
    VIDEOSPIELE & ANIMATION
    März 2021 - Dezember 2023 (2 Jahre und 9 Monate)
    Kitzingen, BY, Germany
    - Project Management: defining task, defining deadlines, task allocation, communication with service providers like 3D artists and translators
    - Development: project architecture, 80% of the features, e.g., collision, physics, movement, animation, rendering, camera, user input, user feedback, visual effects, particle systems, data management
    - Development: Twitch Integration, LIV Integration
    - Game Design: user input, user interactions, game reactions, embedding the storyline, visual impression
    - Sound Design: choice of the game sounds and preparation of the files
    Unity 3D C++ Game design Gestion de projet Réalité virtuelle

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Ausbildung und Abschlüsse

  • Master of Science
    Technische Universität Darmstadt
    2019
    Master of Science - MS, Computer Science
  • Computer Science
    Ecole polytechnique fédérale de Lausanne
    2018
    Computer Science

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