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Artem SovetnikovAS

Artem Sovetnikov

Game Developer | Prototyping, Game Design & Full B

125 €/Tag
Wroclaw, PL
8-15 Jahre

Durchschnittliche Reaktionszeit: 1h

Über Artem

Greetings! 10 years of experience in Unity Game Development reporting in.

I've been working with Unity for over a decade, building everything from quick prototypes to fully released games — both for clients and on my own. Whether it's a B2B project or a personal title, I care deeply about performance, player experience, and pushing creative ideas forward.

I’ve had the chance to collaborate with enterprise clients on large-scale projects, and also take games from concept to release solo. That mix has taught me how to work well with teams, but also how to stay focused and get things done independently. I’m especially into gameplay systems, clean code, and making sure what I build feels great to play.

You can check out some of my work in portfolio & showreel

Thanks for taking the time to read this, I'd love to hear more about your project and what needs to be done.
  • Englisch

    Muttersprachlich oder zweisprachig

  • Russisch

    Muttersprachlich oder zweisprachig

Vor Ort möglich
Wroclaw (bis zu 50 km)

Projekt- und Berufserfahrung

  • Neko Machine
    Chief Executive Officer
    Februar 2023 - Heute (3 Jahre und 4 Monate)
    Game Design Responsibilities:
    • Project management at all stages of development.
    • Preparation of road map project, fulfilling milestones.
    • Working with Scrum methodology (Sprints, Planning, Retrospective).
    • Developing, maintaining, updating the Technical and Game Design Document.
    • Calculation of game balance.
    • Creating whole Level Design and a detailed environment with Lighting in the engine.
    • Working on Sound Design.
    • Designing AI and AI navigation.
    • Developing storylines and Character Biographies, Scenario.
    • Conducting design reviews.
    • Creating an overall player experience, from emotional to UX.
    • Designing gameplay mechanics and puzzles.
    • Formation of a "shared vision" for the team.
    • Lead project Art Direction.
    • Creating prototypes.
    • Authoring new features.
    • Debugging and fixing issues, building executable code.
    • Localization and QA.
  • UralChem
    Project Manager for VR/AR
    März 2020 - Februar 2023 (2 Jahre und 11 Monate)
    Maintaining VR Studio, Developing various VR project aimed for training in industry 4.0
    • Ran a VR studio, managing the team and keeping projects on track.
    • Developed VR projects for PC and Meta Quest, handling both creative and technical aspects.
    • Field rides to collect data to make the projects more accurate and useful.
    • Secured funding from the parent company to keep projects moving.
    • Licensed projects to other companies, bringing in significant revenue.
  • Indie studio
    Chief Executive Officer
    September 2017 - Januar 2020 (2 Jahre und 4 Monate)
    Poland
    CEO
    • Leading company and attract investments.
    • Search and Hire Rare Specialists.
    • Managing creative and development teams.
    • Managing the budget and the financial side of the company.
    • Communication with the publisher.
    • Managing Crowd-Funding Companies
    • Debugging and fixing issues, building executable code.
    • Localization and QA.

Empfehlungen

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Ausbildung und Abschlüsse

  • Unity C# Programming Fundamentals HTML/CSS. JavaScript
    Unity C# Programming Fundamentals HTML/CSS. JavaScript
  • Bachelor of Science (B.S.)
    Moscow Institute of State and Corporate Governance
    2015
    Bachelor of Science (B.S.)

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