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Igor TereshkovIT

Igor Tereshkov

Vegetation & Environment Artist

410 €/Tag
Berlin, DE
3-7 Jahre

Durchschnittliche Reaktionszeit: 1h

Über Igor

Hi, my name is Igor. I am a foliage 3D Artist and I love working with organic and natural forms and environments inspired by the real world. I am interested in the overall picture and how vegetation, landscapes, and details come together to support the visual style and atmosphere of a project.

For me it is important that environments not only look good but also feel right and work well in real time. That is why I always keep performance and optimization in mind paying attention to LODs, textures, materials and overall scene efficiency.

I enjoy collaborating, discussing ideas and turning concepts or structured technical tasks into clear and production ready results. Feel free to write to me with your idea, references or a technical brief. I would be happy to take a look and discuss your project.
  • Russisch

    Muttersprachlich oder zweisprachig

  • Englisch

    Verhandlungssicher

  • Deutsch

    Grundkenntnisse

Nur remote
Führt Projekte hauptsächlich remote aus

Projekt- und Berufserfahrung

  • Self-employed / Freelance
    CG 3D Artist / Vegetation & Foliage Artist / Indie Game Developer
    VIDEOSPIELE & ANIMATION
    Februar 2023 - Heute (3 Jahre und 4 Monate)
    Berlin, Deutschland
    • Full-cycle creation of vegetation, foliage, and tree assets for real-time environments and games.
    • Development of plants, trees, and materials from scratch using Blender, SpeedTree, Substance Designer, and Substance Painter.
    • Creation and population of large-scale outdoor locations in Unreal Engine and Unity.
    • Scene and asset optimization, including texture optimization, LOD setup, and performance profiling.
    • Implementation of efficient LOD systems and material optimization to improve overall FPS and runtime performance.
    • Contribution to indie game projects as a CG artist and developer, focusing on visual quality and technical stability.
    unreal engine Blender Blender 3D Substance Designer SpeedTree
  • Freelance
    2D Pixel Artist
    April 2022 - Mai 2023 (1 Jahr und 1 Monat)
    Created 8bit characters, environments, and visual assets for a pixel platformer game.
    Worked with Aseprite and Photoshop to design characters, tilesets, backgrounds, and standalone pixel art illustrations.
    Developed modular tilesets for levels and gameplay environments with a focus on readability and style consistency.
    Collaborated on pixel art direction and visual storytelling for indie game projects.
    Translated digital pixel artworks into physical mosaic pieces that were later used as street art installations.
    Gained strong experience in working with limited resolution, color palettes, and clear visual language.
    Aseprite Adobe Photoshop Unity 3D Unity

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Ausbildung und Abschlüsse

  • Applied informatics in economics
    Moscow Technological Institute
    2012
  • 3d Artist
    Kaino University
    2022

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