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Björn BethgeBB

Björn Bethge

Spatial Computing & AI Research Engineer

1.000 €/Tag
Hannover, DE
15+ Jahre

Durchschnittliche Reaktionszeit: 1h

Über Björn

22 years in spatial computing — 16 embedded in automotive AR/VR R&D. Independent since 2024, operating across three focused organisations: scientific computing, agentic AI systems, and real-time DCC pipelines.
I build production-grade systems, not prototypes. My work spans real-time 3D visualisation in Unreal Engine 5, agentic AI infrastructure with MCP servers and multi-agent pipelines, and scientific data processing at scale. Clients have included major players in automotive, sportswear, and technology sectors.
What makes the difference: I bring both deep enterprise experience and current AI tooling — rare combination. I was building with the Model Context Protocol before most people had heard of it. 13+ open-source packages on PyPI. Programmed since the C64.
If you need someone who delivers working systems across the full stack — from data pipeline to real-time render — let's talk.
  • Deutsch

    Muttersprachlich oder zweisprachig

  • Englisch

    Verhandlungssicher

Nur remote
Führt Projekte hauptsächlich remote aus

Projekt- und Berufserfahrung

  • synaticore.io
    Independent Spatial Computing & AI Research Engineer
    Januar 2024 - Heute (2 Jahre und 5 Monate)
    – Real-time data visualisation: scientific and geospatial data pipelines into Unreal Engine 5 particle and procedural generation systems – Agentic AI infrastructure: MCP server development, multi-agent pipeline architecture, local LLM integration – Scientific computing pipelines: large-scale materials and atmospheric datasets processed and rendered in real time – DCC pipeline automation: Blender and Unreal Engine tooling for interactive AI-driven content creation – Open-source tooling: 13+ packages on PyPI across spatial analytics, scientific computing, and agentic systems
  • Independent Contractor
    Senior Spatial Computing Engineer
    Januar 2008 - Januar 2024 (16 Jahre)
    – 16 years embedded in automotive R&D — AR/VR configurators, design review tools, real-time visualisation systems – High-fidelity VR product visualisation for global sportswear brand — featured by major GPU manufacturer as technology showcase
    – Cloud-rendered real-time 3D product configurator via Pixel Streaming — commissioned by global technology company – Technical lead on AR/VR toolchain integrations across large-scale automotive R&D pipeline – Delivered projects across concept, prototype, and production stages for Tier 1 OEM stakeholders

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